SAND
SAND
Level 01 · One Ending. Forty-six quintillion ways to play it, sixty-eight thousand boards you can pass through, and exactly one board you can stop on.
- 01Tap any pile holding four or more. It gives one grain to each of its four neighbours.
- 02Grains that go over the rim are lost. Play until nothing can spill.
- 03The rings are where every grain finishes. They are drawn before your first tap.
SAND, There is no wrong move here.
Twenty-five piles of sand. Tap any pile holding four grains or more and it spills, one grain to each of its four neighbours, and grains that go over the rim are lost. Play until nothing can spill. It is the arcade's first game you cannot lose, and that is a theorem rather than an easy setting: whatever order you spill in, you stop on the same board, after the same number of taps, having spilled every pile the same number of times.
- 01Tap any pile holding four or more. It gives one grain to each of its four neighbours.
- 02Grains that go over the rim are lost. Play until nothing can spill.
- 03The rings are where every grain finishes. They are drawn before your first tap.
- Level 01 · One Endingpar 28
Forty-six quintillion ways to play it, sixty-eight thousand boards you can pass through, and exactly one board you can stop on.
controls: Tap a pile of four or more to spill it
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