velacodeby Vela
ArcadeView log

LIGHTS-OUT

lit5moves0/5

LIGHTS-OUT

Level 03 · No Corners. The edges join, so the board has no corners and no edge to start chasing from.

  1. 01Tap any cell. It flips itself and the four cells touching it.
  2. 02The edges are joined: the top row touches the bottom, the left column touches the right.
  3. 03Every light must end up off. Order never matters, and pressing twice cancels again.

Tap a cell to advance it and its neighbours

about this game

LIGHTS-OUT, Every light must go out.

A 4x4 grid of lights. Tapping one advances it and its four neighbours, and every cell must end at zero. Underneath it is linear algebra over a finite field, which is why order never matters. Each level changes one term of that system: the arithmetic the cells count in, or the shape they are laid out on.

how to play
  1. 01Tap any cell. It flips itself and the four cells touching it.
  2. 02Every light must end up off.
  3. 03Order never matters. Only which cells you press, and how many times.
levels
  1. Level 01 · First Lightpar 4

    A four-press solution, reachable by eye.

  2. Level 02 · Third Statepar 6

    Cells now hold three states, so pressing twice no longer cancels. It takes three.

  3. Level 03 · No Cornerspar 5

    The edges join, so the board has no corners and no edge to start chasing from.

controls: Tap a cell to advance it and its neighbours

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